Difference between revisions of "Nightmare Lance (SLA)"

From DDO Compendium
 
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|sr = No
|sr = No
|cooldown = {{SpellCooldown|Second|15}}
|cooldown = {{SpellCooldown|Second|15}}
|description = {{ColorText|epicstrike|Epic Strike}}: Conjure a lance of pure nightmares to impale you enemies, dealing {{Dice||1|6||6}} Force damage per caster level. On hit, opponent must make a Fortitude save vs (DC 20 + Highest of INT/WIS/CHA modifer + Illusion Bonuses) or be cursed with Shadow Loss.<br><br>'''Shadow Loss:''' You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.
|description = {{ColorText|epicstrike|Epic Strike}}: Conjure a lance of pure nightmares to impale your foes, dealing {{Dice||1|6||6}} Force damage per character level to all enemies in a line. On hit, opponent must make a {{SaveDC|Fortitude|20||Highest of INT/WIS/CHA|Illusion|color}} save or be cursed with Shadow Loss.
 
'''Shadow Loss:''' You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.
|notes =  
|notes =  
|soldby =  
|soldby =  

Latest revision as of 15:34, 5 March 2024


Enhancement Nightmare Lance Icon.png

Nightmare Lance
Conjuration
Level: Spell Like Ability
Cost (Spell Points): 15
Metamagic: Empower, Heighten, Intensify, Maximize, Quicken
Range: Standard
Target: Directional, Foe
Duration: Instantaneous
Cooldown (Seconds):  15
Save: Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus negates curse
School: Conjuration
Spell Resistance: No
  

Description: Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save or be cursed with Shadow Loss.

Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Penetration.

Spell-Like Ability Enhancements:
Found on: