Difference between revisions of "Tenser's Transformation"

From DDO Compendium
Line 3: Line 3:
|school={{SpellSchool|Transmutation}}
|school={{SpellSchool|Transmutation}}
|level ={{SpellLevel|Art|5|Sor|6|Wiz|6|Wlk|5}}
|level ={{SpellLevel|Art|5|Sor|6|Wiz|6|Wlk|5}}
|sp={{SpellCost|35}}
|sp={{SpellCost|S|35}}
|components={{SpellComponent|Potion of Bull's Strength|S|V|M}}
|components={{SpellComponent|Potion of Bull's Strength|S|V|M}}
|metamagic = {{SpellMeta|Eschew|Extend|Heighten|Quicken}}
|metamagic = {{SpellMeta|Eschew|Extend|Heighten|Quicken}}

Revision as of 18:24, 27 June 2019


Spell Tenser's Transformation Icon.png

Tenser's Transformation
Transmutation
Level: Artificer 5Sorcerer 6Wizard 6Warlock 5
Components: Somatic, Verbal, Material (Potion of Bull's Strength)
Metamagic: Eschew Materials, Extend, Heighten, Quicken
Range:
Target: Self
Duration: 6 Seconds per Caster Level
Cooldown (Seconds):  5
Save: None
School: Transmutation
Spell Resistance: No
  

Description: Causes the caster to become a virtual fighting machine becoming stronger, tougher, faster, and more skilled in combat. You gain a +4 alchemical bonus to Strength, Dexterity, and Constitution, a +6 alchemical bonus to Armor Class, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level. Your spellcasting ability is reduced, resulting in a -2 penalty to all spell DCs, -2 to your rolls to bypass enemy Spell Resistance, and doubling the cooldown of your spells.

Notes: You gain:

  • +4 Alchemical bonus to Strength, Dexterity, and Constitution.
  • Proficiency with all simple and martial weapons.
  • Your Base Attack Bonus equals your character level.
  • -2 Penalty to Spell DCs
  • -2 Rolls to Bypass Spell Resistance
  • Your spells have double their cooldowns
Spell-Like Ability Enhancements:
Found on: