Wizard

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Class Information

Free
Skills
Proficiencies
Enhancement Trees
[[Tree|]]
Overview

Wizards can learn a huge variety of spells and can fine tune their spell list to the task. They can assist the party, summon allies, or destroy opponents with the power of the elements.

Wizards are the only class that can learn all of the arcane spells. This eventually gives them many spell options when preparing to go on a quest.

Unlike the other classes, wizards get bonus metamagic feats. These feats give them more ways to manipulate the power and duration of their spells.

At taverns and rest shrines, wizards can switch to different spells. This allows them to choose the right spell for the situation. Sorcerers and favored souls cannot do this.

Past Lives
Icon Feat Description
Feat Past Life - Wizard Icon.png Past Life: Wizard You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain:
  • +2 to spell penetration checks
  • +2 to the DC's of Wands you use
Feat Past Life - Wizard Icon.png Past Life: Arcane Initiate You recall more about your past life as a wizard. By taking this feat you gain:
  • +1 to the DC's of all spells
  • Can cast Magic Missile 10 times per rest
    • 1d4+1 damage per missile

Class Feats[edit]

Level 1[edit]

  • Arcane Lore: Represents your knowledge of the arcane. This feat is received once for every sorcerer level.
  • Dismiss Charm: Activate this short-ranged ability while targeting a charmed, commanded, controlled, or dominated enemy that is under your control to dispel the controlling effect.
  • Magical Training: Magical training gives the user additional benefits for spell casting.
  • Inscribe Scroll: You are able to inscribe spells from scrolls into your spellbook. This action will destroy the scroll.
  • Bonus Feat: Select one of the Wizard Bonus feats.

Level 5[edit]

Level 10[edit]

Level 15[edit]

Level 20[edit]