Difference between revisions of "Scorching Ray"

From DDO Compendium
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|sp=|cost={{SpellCost|S|8}}
|sp=|cost={{SpellCost|S|8}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||V|S}}
|metamagic = {{SpellMeta|Empower|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Double}}
|range ={{SpellRange|Double}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
|target ={{SpellTarget|Foe|Directional|Breakable}}
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|sr =
|sr =
|cooldown={{SpellCooldown|Second|2.5|Wiz|1.75|Sor}}
|cooldown={{SpellCooldown|Second|2.5|Wiz|1.75|Sor}}
|description =
|description =Blasts a target with fiery rays, each doing {{Dice||4|3|12}} fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.
Shoot a fiery ray at the target, dealing {{Dice||4|3|12}} Fire Damage on impact. This spell shoots 2 rays at caster level 7, and three at caster level 11.
|notes=
|notes=
|soldby=
|soldby=
|icon=
|icon=
|dice=Each ray deals {{Dice||4|3|12}} fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11).
}}
}}

Revision as of 00:30, 20 July 2019


Spell Scorching Ray Icon.png

Scorching Ray
Evocation
Level: Wizard 2Sorcerer 2
Cost (Spell Points): 8
Components: Verbal, Somatic
Metamagic: Empower, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  2.5 (Wizard), 1.75 (Sorcerer)
Save: None
School: Evocation
Spell Resistance: No

D&D Dice: Each ray deals 4d3+12 fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11).
  

Description: Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.

Found on:
Hirelings: