Difference between revisions of "Healing Pillar (Spell)"

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(Created page with "{{FutureInformation|U51}}{{Template:Spell |name = Healing Pillar |school = {{SpellSchool|Conjuration}} |level = {{SpellLevel|SLA|20}} |cost = 5 Spell Points |components = |me...")
 
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|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|6}}
|description = {{ColorText|EpicStrike|Epic Strike}}: Bring a pillar of positive energy down on a single ally, healing them for {{Dice||1|4||4}} Positive Energy Caster Level (Max Caster Level: 5). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
|description = {{ColorText|EpicStrike|Epic Strike}}: Bring a pillar of positive energy down on a single ally, healing them for {{Dice||3|6||6}} Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.
|notes =  
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|soldby =  
|soldby =  
|icon = Spell Melf's Acid Arrow
|icon = Enhancement Healing Pillar
|link = Healing Pillar (Spell)
|link = Healing Pillar (Spell)
|dice =  
|dice =  

Revision as of 14:10, 4 November 2021

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U51 goes live.


Enhancement Healing Pillar Icon.png

Healing Pillar
Conjuration
Level: Spell Like Ability
5 Spell Points
Metamagic: Empower, Maximize, Quicken, Intensify
Range: Standard
Target: Friend, Undead Foe
Cooldown (Seconds):  6
Save: None
School: Conjuration
Spell Resistance: No
   

Description: Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.

Spell-Like Ability Enhancements: