Difference between revisions of "Fey Lights (SLA)"

From DDO Compendium
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|sr = No
|sr = No
|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|6}}
|description = {{ColorText|EpicStrike|Epic Strike}}: Enemies in a cone must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect. Cooldown: 6 seconds, CC duration 3 seconds. Cost: 10 SP.
|description = {{ColorText|EpicStrike|Epic Strike}}: Enemies in a cone take {{Dice||1|6||3}} Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.  
 
If you have the {{ColorText|mantle|Shiradi Champion Destiny Mantle}} abilities [[Stay Good]], [[Stay Loud]], or [[Stay Toxic]], this ability's damage changes to match your selected damage type.
|notes =  
|notes =  
|soldby =  
|soldby =  

Revision as of 19:21, 5 March 2024


Enhancement Fey Lights Icon.png

Fey Lights
Illusion
Level: Spell Like Ability
Cost (Spell Points): 10
Metamagic: Heighten, Embolden, Quicken
Range: Conal AOE
Target: Directional, Foe
Duration: 3 Seconds
Cooldown (Seconds):  6
Save: Will negates Daze, Fortitude negates Blind and Reflex negates Silence
School: Illusion
Spell Resistance: No
   

Description: Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.

If you have the Shiradi Champion Destiny Mantle abilities Stay Good, Stay Loud, or Stay Toxic, this ability's damage changes to match your selected damage type.

Spell-Like Ability Enhancements: