Enchant Weapons

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Spell Enchant Weapons Icon.png

Enchant Weapons
Transmutation (Infusion)
Level: Artificer 1
Cost (Spell Points): 5
Components: Material, Somatic, Verbal
Metamagic: Eschew Materials, Quicken
Range: Standard
Target: Friend, Self (Weapon)
Cooldown (Seconds):  2
Save: None
School: Transmutation (Infusion)
Spell Resistance: No
  

Description: Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

Spell-Like Ability Enhancements:
Found on: