Difference between revisions of "Enchant Weapons"

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{{Template:Spell
{{Template:Spell
|name = Enchant Weapons
|name = Enchant Weapons
|school = {{SpellSchool|Transmutation}}
|school = {{SpellSchool|Transmutation|Infusion}}
|level = {{SpellLevel|Art|1}}
|level = {{SpellLevel|Art|1}}
|cost = {{SpellCost|S|5}}
|cost = {{SpellCost|S|5}}
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|metamagic = {{SpellMeta|Eschew|Quicken}}
|metamagic = {{SpellMeta|Eschew|Quicken}}
|range = {{SpellRange|Standard}}
|range = {{SpellRange|Standard}}
|target = {{SpellTarget|Friend|Self}}
|target = {{SpellTarget|Friend|Weapon}}
|duration = {{SpellDuration|Level||1||5}}
|duration = {{SpellDuration|Level|Minute|1||5}}
|save =  
|save =  
|sr =  
|sr =  

Latest revision as of 22:31, 20 January 2020


Spell Enchant Weapons Icon.png

Enchant Weapons
Transmutation (Infusion)
Level: Artificer 1
Cost (Spell Points): 5
Components: Material, Somatic, Verbal
Metamagic: Eschew Materials, Quicken
Range: Standard
Target: Friend, Self (Weapon)
Duration: 1 Minute per Caster Level (Minimum 5 Minutes)
Cooldown (Seconds):  2
Save: None
School: Transmutation (Infusion)
Spell Resistance: No
  

Description: Increases the Enhancement Bonus of your target's currently equipped weapons or shields by 1. An item can have only one temporary item enchantment at a time.

Spell-Like Ability Enhancements:
Found on: