Difference between revisions of "Curative Admixture: Inflict Light Wounds"

From DDO Compendium
Line 2: Line 2:
{{Template:Spell
{{Template:Spell
|name = Curative Admixture: Inflict Light Wounds
|name = Curative Admixture: Inflict Light Wounds
|school = {{SpellSchool|Conjuration|Admixture|Healing|Infusion}}
|school = {{SpellSchool|Conjuration|Admixture|Inflict|Infusion}}
|level = {{SpellLevel|Alc|1|Art|1}}
|level = {{SpellLevel|Alc|1|Art|1}}
|cost = {{SpellCost|S|6}}
|cost = {{SpellCost|S|6}}

Revision as of 03:16, 22 January 2020

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Inflict)(Infusion)
Level: Alchemist 1Artificer 1
Cost (Spell Points): 6
Components: Somatic (Potion of Inflict Light Wounds)
Metamagic: Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Inflict)(Infusion)
Spell Resistance: No
   

Description: Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Spell-Like Ability Enhancements: