Difference between revisions of "Scorching Ray"

From DDO Compendium
 
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|name =Scorching Ray
|name =Scorching Ray
|school={{SpellSchool|Evocation|Fire}}
|school={{SpellSchool|Evocation|Fire}}
|level ={{SpellLevel|Wiz|2|Sor|2}}
|level ={{SpellLevel|Wiz|2|Sor|2|wm|2}}
|sp=|cost={{SpellCost|S|8}}
|sp=|cost={{SpellCost|S|8}}
|components={{SpellComponent||S|V}}
|components={{SpellComponent||S|V}}
Line 11: Line 11:
|save =
|save =
|sr =
|sr =
|cooldown={{SpellCooldown|Second|2.5|Wiz|1.75|Sor}}
|cooldown={{SpellCooldown|Second|2.5|Wiz|1.75|{{SpellCooldownClassGroup|1.75|Sor|Wm}}}}
|description =Blasts a target with fiery rays, each doing {{Dice||4|3|12}} fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.
|description =Blasts a target with fiery rays, each doing {{Dice||4|3|12}} fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.
|notes=
|notes=

Latest revision as of 13:04, 6 June 2024


Spell Scorching Ray Icon.png

Scorching Ray
Evocation (Fire)
Level: Wizard 2Sorcerer 2Wild Mage 2
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  2.5 (Wizard), 1.75 (Sorcerer, Wild Mage)
Save: None
School: Evocation (Fire)
Spell Resistance: No

D&D Dice: Each ray deals 4d3+12 fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11).
  

Description: Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.


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