Difference between revisions of "Healing Pillar (Spell)"

From DDO Compendium
Line 5: Line 5:
|cost = 5 Spell Points
|cost = 5 Spell Points
|components =  
|components =  
|metamagic = {{SpellMeta|Empower|Maximize|Quicken|Intensify}}
|metamagic = {{SpellMeta|Empower|Empower Healing|Maximize|Quicken|Intensify}}
|range = {{SpellRange|Standard}}
|range = {{SpellRange|Standard}}
|target = {{SpellTarget|Friend|Undead}}
|target = {{SpellTarget|Friend|Undead}}

Revision as of 09:49, 5 November 2021


Enhancement Healing Pillar Icon.png

Healing Pillar
Conjuration
Level: Spell Like Ability
5 Spell Points
Metamagic: Empower, Maximize, Quicken, Intensify
Range: Standard
Target: Friend, Undead Foe
Cooldown (Seconds):  6
Save: None
School: Conjuration
Spell Resistance: No
   

Description: Epic Strike: Bring a pillar of positive energy down on a single ally, healing them for 3d6+6 Positive Energy, plus an additional 1 per Caster Level (Max Caster Level: 15). This is a Conjuration spell, and counts as both a Positive and Cure Wounds spell. Can be used on Undead enemies, who take that Positive healing as damage. Cooldown 6 seconds, cost 5 SP.

Spell-Like Ability Enhancements: