Difference between revisions of "Snowslide"

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(Created page with "{{Template:Spell |name = Snowslide |school = {{SpellSchool|Innate Attack|Cold|Winter Wolf}} |level = {{SpellLevel|Drd|9}} |cost = {{SpellCost|S|25}} |components = {{Spell...")
 
 
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|cooldown = {{SpellCooldown|Second|15}}
|cooldown = {{SpellCooldown|Second|15}}
|description = You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5.  {{SaveDC|Reflex|10|Druid|Highest of Wisdom, Dexterity or Strength|Stun|color}}
|description = You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5.   
 
{{SaveDC|Reflex|10|Druid|Highest of Wisdom, Dexterity or Strength|Stun|color}}
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Latest revision as of 18:12, 31 August 2019


Spell Snowslide Icon.png

Snowslide
Innate Attack (Cold)(Winter Wolf)
Level: Druid 9
Cost (Spell Points): 25
Components: Somatic
Range:
Target: Foe, Directional, Breakable
Valid Forms: Winter Wolf
Duration: 20 Seconds
Cooldown (Seconds):  15
Save: Reflex save negates freeze effect, fortitude every 3 seconds to break out of freeze effect
School: Innate Attack (Cold)(Winter Wolf)
Spell Resistance: No
    

Description: You leap forward with the speed and ferocity of a sudden avalance. You attack enemies in your pat, dealing an extra 3[W], with a +1 bonus to critical threat & multiplier, and targets caught in your wake are frozen solid for 20 seconds. A successful reflex save negates the effect, and creatures caught in the ice can attempt fortitude saves to escape every 3 seconds. Creatures frozen are considered helpless, but they also cain DR/Adamantine 5.

Reflex DC: 10 + Druid Level + Highest of Wisdom, Dexterity or Strength Modifier + Stun Bonus