Difference between revisions of "Scorching Ray"

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{{Template:Spell
{{Template:Spell
|name =Scorching Ray
|name =Scorching Ray
|school={{SpellSchool|Evocation}}
|school={{SpellSchool|Evocation|Fire}}
|level ={{SpellLevel|Wiz|2|Sor|2}}
|level ={{SpellLevel|Wiz|2|Sor|2|wm|2}}
|sp=8
|sp=|cost={{SpellCost|S|8}}
|components={{SpellComponent||V|S}}
|components={{SpellComponent||S|V}}
|metamagic = {{SpellMeta|Empower|Maximize|Quicken}}
|metamagic = {{SpellMeta|Empower|Intensify|Maximize|Quicken}}
|range ={{SpellRange|Ray}}
|range ={{SpellRange|Double}}
|target =Foe, Directional, Breakable
|target ={{SpellTarget|Foe|Directional|Breakable}}
|duration=  
|duration= {{SpellDuration|Inst}}
|save =
|save =
|sr =
|sr =
|cooldown=2.5 seconds (1.75 seconds [[Sorcerer]])
|cooldown={{SpellCooldown|Second|2.5|Wiz|1.75|{{SpellCooldownClassGroup|1.75|Sor|Wm}}}}
|description =
|description =Blasts a target with fiery rays, each doing {{Dice||4|3|12}} fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.
Shoot a fiery ray at the target, dealing {{Dice||4|3|12}} Fire Damage on impact. This spell shoots 2 rays at caster level 7, and three at caster level 11.
|notes=
|notes=
|soldby=
|soldby=
* {{PageLink|Morna Wyrmtouched}}
* {{PageLink|Olvod Alorum}}
|icon=
|icon=
|dice=Each ray deals {{Dice||4|3|12}} fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11).
}}
}}

Latest revision as of 13:04, 6 June 2024


Spell Scorching Ray Icon.png

Scorching Ray
Evocation (Fire)
Level: Wizard 2Sorcerer 2Wild Mage 2
Cost (Spell Points): 8
Components: Somatic, Verbal
Metamagic: Empower, Intensify, Maximize, Quicken
Range: Double
Target: Foe, Directional, Breakable
Duration: Instantaneous
Cooldown (Seconds):  2.5 (Wizard), 1.75 (Sorcerer, Wild Mage)
Save: None
School: Evocation (Fire)
Spell Resistance: No

D&D Dice: Each ray deals 4d3+12 fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11).
  

Description: Blasts a target with fiery rays, each doing 4d3+12 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.


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