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Create the page "Increase Ability (Charisma/Intelligence)" on this wiki! See also the search results found.
- and 28 Reading a tome (see Ability Tomes), these are available to increase the ability by +1 to +8 The ability is increased as your character levels Enhancements7 KB (582 words) - 15:46, 22 September 2022
- range from your knowledge about the creatures and world around you to your ability to perform acrobatic or athletic deeds of daring-do; from sneaking around12 KB (474 words) - 15:51, 8 March 2024
- Resistance Rating bonus is increased to +10. Pact Damage: : Pact damage increased. Second Special Ability: Gain a special ability based on your pact. Eldritch5 KB (890 words) - 00:26, 30 January 2024
- Chaotic Neutral Hit Dice: d8 Skills Creation: (6 + Intelligence Modifier) x 4 Leveling: 6 + Intelligence Modifier Balance Bluff Concentration Diplomacy Haggle4 KB (876 words) - 23:12, 13 November 2022
- Chaotic Neutral Hit Dice: d8 Skills Creation: (6 + Intelligence Modifier) x 4 Leveling: 6 + Intelligence Modifier Balance Bluff Concentration Diplomacy Haggle4 KB (748 words) - 23:13, 13 November 2022
- exceptional bonus to AC -2 penalty to Intelligence -2 penalty to Charisma Spell cooldowns (unless animal form spells) increase by 2.5 times Strikethrough is enabled239 bytes (94 words) - 21:15, 28 October 2018
- gills and increased ability to swim underwater. This grants the effects of the Water Breathing and Merfolk's Blessing spells: You gain the ability to breathe136 bytes (41 words) - 16:42, 5 July 2018
- Lawful Good Hit Dice: d10 Skills Creation: (2 + Intelligence Modifier) x 4 Leveling: 2 + Intelligence Modifier Concentration Diplomacy Heal Intimidate3 KB (1,251 words) - 05:07, 5 December 2022
- bonus to all Ability Scores +1 Profane bonus to DCs 5 Pieces Equipped: +5 Profane bonus to Natural Armor +2 Profane bonus to all Ability Scores +2 Profane102 KB (924 words) - 01:11, 21 April 2024
- Spell grants a caster the ability to extend a spell's duration. For 10 more spell points, a spell's duration will be increased by 100%. Only these spells281 bytes (66 words) - 15:01, 26 August 2019
- throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs349 bytes (87 words) - 14:56, 26 August 2019
- (Mind-affecting) Target: Foe Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save333 bytes (69 words) - 14:58, 26 August 2019
- Charisma Constitution Dexterity Intelligence Strength Wisdom +1 to any ability score2 KB (363 words) - 13:19, 13 November 2022
- Charisma Constitution Dexterity Intelligence Strength Wisdom +1 to any ability score969 bytes (264 words) - 15:33, 10 February 2023
- takes 1d10 Poison, 1d10 Rust, 1d2 Wisdom, and 1d2 Intelligence damage. Additional castings increase the duration. Empower Enlarge Intensify Maximize Quicken1 KB (228 words) - 02:45, 15 February 2023
- Quicken Spell Points: 6 Ram's Might Transmutation Target: Self Your hands increase in size, granting a +2 size bonus to Strength and damage. Extend Quicken942 bytes (226 words) - 20:29, 30 June 2019
- alchemical bonus to all Charisma based skills. Clickie 1 Eagle's Skill +2 Transmutation You gain a +2 alchemical bonus to all Charisma based skills. Clickie2 KB (43 words) - 21:18, 21 June 2019
- Any non-Good Hit Dice: d6 Skills Creation: (2 + Intelligence Modifier) x 4 Leveling: 2 + Intelligence Modifier Bluff Concentration Intimidate Jump Spellcraft4 KB (656 words) - 15:07, 27 February 2023
- throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs720 bytes (138 words) - 14:52, 26 August 2019
- throw: Will DC: 10 + Warlock Level + Charisma Modifier. This ability is considered a Necromancy spell. This ability works on undead, but not constructs269 bytes (65 words) - 14:54, 26 August 2019