Multivial of Flame

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Spell Multivial of Flame Icon.png

Multivial of Flame
Conjuration (Fire)
Level: Alchemist 5
Cost (Spell Points): 20
Components: Material, Somatic, Verbal
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  4
Save: Reflex for half damage
School: Conjuration (Fire)
Spell Resistance: No

D&D Dice: Deals 1d6+2 Fire damage per Caster Level per projectile, max 10d6+20. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
   

Description: Conjuring many bottles of burning liquid, you throw 5 projectiles that explode on impact, with each dealing 3 to 8 Fire damage per caster level to all nearby foes, max caster level 10.

Spell-Like Ability Enhancements: