Curative Admixture: Inflict Light Wounds

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Spell Curative Admixture- Cure Light Wounds Icon.png

Curative Admixture: Inflict Light Wounds
Conjuration (Admixture)(Infusion)
Level: Artificer 1Alchemist 1
Cost (Spell Points): 6
Components: Somatic (Potion of Inflict Light Wounds)
Metamagic: Empower, Empower Healing, Intensify, Maximize
Range: Thrown
Target: Friend, Self, Directional, Undead Foe
Primer Element: Gildleaf
Duration: Instantaneous
Cooldown (Seconds):  6
Save: Undead: Will save for half damage
School: Conjuration (Admixture)(Infusion)
Spell Resistance: No
   

Description: Infuse a Inflict Light Wounds potion with magical energy, hurling it towards your target in an arc. The potions explodes in a small AOE that deals 1d6+2 plus 1 per caster level (maximum caster level 5) negative energy damage to nearby living allies and enemy undead.

Spell-Like Ability Enhancements: