Cold Spike

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Revision as of 22:07, 20 January 2020 by MNDeveloper (talk | contribs)
The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U45 goes live.


Spell Cold Spike Icon.png

Cold Spike
Conjuration
Level: Alchemist 2
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Range: Thrown Single
Target: Foe, Directional
Primer Element: Gildleaf
Duration: 15 Seconds + 2 Seconds per Caster Level
Cooldown (Seconds):  4
Save: Reflex save for half damage
School: Conjuration
Spell Resistance: No

D&D Dice: Deals 1d4+4 Cold damage per caster level, max 10d4+40. A successful Reflex save reduces the damage by half.
    

Description: Lob a vial of freezing liquid at a single foe that deals heavy damage and slows the movement of whatever it strikes. Deals 4 to 8 Cold damage per caster level, max caster level 10, to a single foe, and reduces their movement speed by 30% and damage by 4 for 15 seconds + 2 seconds per Caster Level