Melt Armor

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The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U45 goes live.


Spell Melt Armor Icon.png

Melt Armor
Conjuration
Level: Alchemist 2
Cost (Spell Points): 8
Components: Material, Somatic, Verbal
Range: Thrown Single
Target: Foe, Directional
Primer Element: Gildleaf
Duration: 15 Seconds + 2 Seconds per Caster Level
Cooldown (Seconds):  4
Save: Reflex save for half damage
School: Conjuration
Spell Resistance: No

D&D Dice: Deals 1d4+4 Fire damage per caster level, max 10d4+40. A successful Reflex save reduces the damage by half.
    

Description: Lob a vial of burning liquid at a single foe that deals heavy damage and melts the armor of whatever it strikes. Deals 4 to 8 Fire damage per caster level, max caster level 10, to a single target, and reduces their Armor Class and Physical Resistance Rating by 4 for 15 seconds + 2 seconds per Caster Level