Difference between revisions of "Chain Cure (Spell)"

From DDO Compendium
 
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|9}}
|cooldown = {{SpellCooldown|Second|9}}
|description = A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for {{Dice||1|6||3}} Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell.
|description = A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for {{Dice||1|6||3}} Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power.
|notes =  
|notes =  
|soldby =  
|soldby =  

Latest revision as of 22:01, 1 March 2024


Enhancement Chain Cure Icon.png

Chain Cure
Divination
Level: Spell Like Ability
Cost (Spell Points): 40
Metamagic: Empower, Empower Healing, Maximize, Quicken
Range: Standard
Target: Friend, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  9
Save: None
School: Divination
Spell Resistance: No
   

Description: A powerful discharge of Positive energy strikes a primary Ally or Undead Foe for 1d6+3 Positive Healing per Caster Level and then arcs to other nearby Allies or Undead Foes hitting each of them with a similar bolt of Positive energy. (Max Caster Level: 20). This is considered a Cure Wounds spell. This spell receives reduced benefit from Spell Power.

Spell-Like Ability Enhancements: