Difference between revisions of "Takedown"

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(Created page with "{{Template:Spell |name = Takedown |school = {{SpellSchool|Innate Attack|Wolf}} |level = {{SpellLevel|Drd|1}} |cost = {{SpellCost|S|3}} |components = {{SpellComponent||S}}...")
 
 
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{{Template:Spell
{{Template:Spell
|name = Takedown
|name = Takedown
|school = {{SpellSchool|Innate Attack|Wolf}}
|school = {{SpellSchool|Innate Attack|Wolf|Winter Wolf}}
|level = {{SpellLevel|Drd|1}}
|level = {{SpellLevel|Drd|1|bc|1}}
|cost = {{SpellCost|S|3}}
|cost = {{SpellCost|S|3}}
|components = {{SpellComponent||S}}
|components = {{SpellComponent||S}}
|metamagic =  
|metamagic =  
|range = {{SpellRange|Short}}
|range = {{SpellRange|Melee}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|target = {{SpellTarget|Foe|Directional|Breakable}}
|duration = {{SpellDuration|Fixed|Second|10}}
|duration = {{SpellDuration|Fixed|Second|10}}
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|sr =  
|sr =  
|cooldown = {{SpellCooldown|Second|6}}
|cooldown = {{SpellCooldown|Second|6}}
|description = This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates. {{SaveDC|Balance|10|Half Druid|Highest of Widsom, Dexterity or Strength|Trip|color}}.
|description = This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.  
 
{{SaveDC|Balance|10|Half Druid|Highest of Widsom, Dexterity or Strength|Trip|color}}.
|notes =  
|notes =  
|soldby =  
|soldby =  

Latest revision as of 02:47, 15 February 2023


Spell Takedown Icon.png

Takedown
Innate Attack (Wolf)(Winter Wolf)
Level: Druid 1Blight Caster 1
Cost (Spell Points): 3
Components: Somatic
Range: Melee
Target: Foe, Directional, Breakable
Valid Forms: Wolf, Winter Wolf
Duration: 10 Seconds
Cooldown (Seconds):  6
Save: Balance check negates effect
School: Innate Attack (Wolf)(Winter Wolf)
Spell Resistance: No
    

Description: This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.

Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus.