Difference between revisions of "Vial of Sparks"

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|dice = Deals {{Dice||1|6||2}} Electric damage per caster level, max {{Dice||10|6|20}}. A successful Reflex save reduces the damage by half. Shares a cooldown with all other Multivial spells.
|dice = Deals {{Dice||1|6||2}} Electric damage per caster level, max {{Dice||10|6|20}}. A successful Reflex save reduces the damage by half.  
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|primer=Crimsonite
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Revision as of 00:22, 19 January 2020


Spell Vial of Sparks Icon.png

Vial of Sparks
Conjuration
Level: Alchemist 1
Cost (Spell Points): 2
Components: Somatic, Verbal
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Cooldown (Seconds):  4
Save: Reflex for half damage
School: Conjuration
Spell Resistance: No

D&D Dice: Deals 1d6+2 Electric damage per caster level, max 10d6+20. A successful Reflex save reduces the damage by half.
   

Description: Conjuring a bottle of reactive material, you throw a projectile at a single foe that deals 3 to 8 Electric damage per caster level to all nearby foes, max caster level 10.

Spell-Like Ability Enhancements: