Difference between revisions of "Flame Arrow"

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* {{SpellChild|Corual Laoli}}
* {{PageLink|Corual Laoli}}
* {{SpellChild|Taniera Grisvill}}
* {{PageLink|Taniera Grisvill}}
* {{SpellChild|Guilliam Feathercrest}}
* {{PageLink|Guilliam Feathercrest}}
* {{SpellChild|Panlamin Felwrought}}
* {{PageLink|Panlamin Felwrought}}
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* {{PageLink|Flame Arrow (Arrows)}}
* {{SpellChild|Flame Arrow (Arrows)}}
* {{PageLink|Flame Arrow (Bolts)}}
* {{SpellChild|Flame Arrow (Bolts)}}
* {{PageLink|Flame Arrow (Darts)}}
* {{SpellChild|Flame Arrow (Darts)}}
* {{PageLink|Flame Arrow (Throwing Axes)}}
* {{SpellChild|Flame Arrow (Throwing Axes)}}
* {{PageLink|Flame Arrow (Throwing Daggers)}}
* {{SpellChild|Flame Arrow (Throwing Daggers)}}
* {{PageLink|Flame Arrow (Shurikens)}}
* {{SpellChild|Flame Arrow (Shurikens)}}
* {{PageLink|Flame Arrow (Throwing Hammers)}}
* {{SpellChild|Flame Arrow (Throwing Hammers)}}


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Revision as of 02:18, 20 July 2019


File:Spell Flame Arrow Icon.png Flame Arrow
Evocation (Fire)
Level: Artificer 2Sorcerer 3Wizard 3
Cost (Spell Points): 20
Components: Material, Somatic, Verbal (1 missile of the correct type)
Metamagic: Quicken
Range: Personal
Target: Self
Duration: 10 Minutes per Caster Level
Save: None
School: Evocation (Fire)
Spell Resistance: No
   

Description: Creates 500 flaming ammo of any type within your inventory. This spell requires and consumes 1 normal or masterwork ammo of that type. Flaming ammo does an extra 1d6 points of fire damage on a successful hit. Conjured ammunition vanishes if you log out.

Spells Granted by this Spell:


Vendors:

Found on: