Difference between revisions of "Vial Smash: Electric"

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|icon = Vile Smash- Cold
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|dice = Deals {{Dice||1|6||1}} Electric damage per caster level, max {{Dice||10|6||10}}. A successful Reflex save reduces the damage by half.
|dice = Deals {{Dice||1|6||1}} Electric damage per caster level, max {{Dice||10|6||10}}. A successful Reflex save reduces the damage by half.

Revision as of 20:59, 20 January 2020

The page contains information retrieved from either Lamannia or the forums that is scheduled for a future release.

This information is scheduled to be released when U45 goes live.


Vile Smash- Electric Icon.png

Vile Smash: Electric
Transmutation
Level: Alchemist 1
Cost (Spell Points): 4
Components: Somatic, Verbal
Range: Thrown
Target: Foe, Directional, Breakable
Primer Element: Crimsonite
Duration: Instantaneous
Save: Reflex save for half damage
School: Transmutation
Spell Resistance: No

D&D Dice: Deals 1d6+1 Electric damage per caster level, max 10d6+10. A successful Reflex save reduces the damage by half.
    

Description: Conjuring a bottle of shocking liquid, you throw it at your feet dealing 2 to 7 Electric damage per caster level to nearby enemies, max caster level 5.