Difference between revisions of "Takedown"

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|description = This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates. {{SaveDC|Balance|10|Half Druid|Highest of Widsom, Dexterity or Strength|Trip|color}}.
|description = This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.  
 
{{SaveDC|Balance|10|Half Druid|Highest of Widsom, Dexterity or Strength|Trip|color}}.
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Revision as of 22:33, 10 August 2019


Spell Takedown Icon.png

Takedown
Innate Attack (Wolf)
Level: Druid 1
Cost (Spell Points): 3
Components: Somatic
Range: Short
Target: Foe, Directional, Breakable
Valid Forms: Wolf, Winter Wolf
Duration: 10 Seconds
Cooldown (Seconds):  6
Save: Balance check negates effect
School: Innate Attack (Wolf)
Spell Resistance: No
    

Description: This attack deals and extra 2[W] damage, and you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful balance checks negates.

Balance DC: 10 + Half Druid Level + Highest of Widsom, Dexterity or Strength Modifier + Trip Bonus.