Difference between revisions of "Bestow Guest Pass"

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(Created page with "{{Template:Spell |name = Bestow Guest Pass |school = {{SpellSchool|Conjuration}} |level = |cost = |components = |metamagic = |range = |target = {{SpellTarget|Friend}} |duration = |save = |sr = |cooldown = |description = Grants a friend temporary access to a content module that you already have access to.<br><br>When bestowed, the guest pass will be in an availabnle state on the guest until he or she first enteres the module. Once they enter, the all...")
 
 
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|description = Grants a friend temporary access to a content module that you already have access to.<br><br>When bestowed, the guest pass will be in an availabnle state on the guest until he or she first enteres the module. Once they enter, the allotted time will begin to count down and will only pause while they are logged out.<br><br>If the pass expires while they are in the module, they will not be kicked out and can finish their current quest, but may be unable to enter certain areas after they leave their current quest.
|description = Grants a friend temporary access to a content module that you already have access to.<br><br>When bestowed, the guest pass will be in an available state on the guest until he or she first enteres the module. Once they enter, the allotted time will begin to count down and will only pause while they are logged out.<br><br>If the pass expires while they are in the module, they will not be kicked out and can finish their current quest, but may be unable to enter certain areas after they leave their current quest.
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Latest revision as of 00:22, 1 May 2025


Spell Bestow Guest Pass Icon.png

Bestow Guest Pass
Conjuration
Target: Friend
Save: None
School: Conjuration
Spell Resistance: No
   

Description: Grants a friend temporary access to a content module that you already have access to.

When bestowed, the guest pass will be in an available state on the guest until he or she first enteres the module. Once they enter, the allotted time will begin to count down and will only pause while they are logged out.

If the pass expires while they are in the module, they will not be kicked out and can finish their current quest, but may be unable to enter certain areas after they leave their current quest.

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