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These are the Metamagic Feats.
Note: The term Spells used in these feats refers to only spells or SLAs that are affected by that spell, ie. The Magic Missile Spell will not cost 2 more spells to cost if Eschew Materials is toggled.
There are two Metamagics that are noted under Epic Feats, being Intensify Spell and Embolden Spell
Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Toggle
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Metamagic Toggle:
- Potions fly faster
- Spells cost 5 more spell points to cast
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Prerequisites:
Auto Grant:
- This feat is granted free to Dark Hunter at class level 9
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Toggle
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- Metamagic Toggle:
- Your healing spells gain 75 Spell Power
- Spells cost 10 more spell points to cast
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Prerequisites:
One of:
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Toggle
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Metamagic Toggle:
- Your spells gain 75 Spell Power
- Spells cost 15 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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Toggle
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Metamagic Toggle:
- Your spells gain double their range
- Spells cost 10 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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Toggle
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Metamagic Toggle:
- You do not have to provide regular material components for your spells
- Spells cost 2 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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Toggle
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Metamagic Toggle:
- The duration of spells you cast are doubled
- Spells you cast cost 10 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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Toggle
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Metamagic Toggle:
- Your spells are raised to the highest spell level your character can cast
- Your spells cost more spell points to cast depending on the number of levels raised
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Prerequisites:
- Ability to cast level 2 Spells.
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Toggle
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Metamagic Toggle:
- Spells you cast gain +150 to their Spell Power
- Spells cast 25 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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Toggle
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Metamagic Toggle:
- Spells are cast about 2x faster
- Spells cannot be interrupted by a failed Concentration save.
- Spells cost 10 more spell points to cast
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Prerequisites:
- Ability to cast level 1 Spells.
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