Difference between revisions of "Cure Light Wounds"

From DDO Compendium
Line 9: Line 9:
|target ={{SpellTarget|Friend|Self|Undead}}
|target ={{SpellTarget|Friend|Self|Undead}}
|duration= {{SpellDuration|Inst}}
|duration= {{SpellDuration|Inst}}
|save = Will Save
|save = Undead: Will Save for half damage
|sr =
|sr =
|cooldown={{SpellCooldown|Second|2}}
|cooldown={{SpellCooldown|Second|2}}
|description =Positive energy is channeled to heal light wounds of your target or damage undead for {{Dice||1|6|2}} hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|description =Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half.
|soldby=
|soldby=
|dice=Heals {{Dice||1|6|2hp plus 1 additional per caster level (max 5).
}}
}}

Revision as of 23:30, 3 August 2019

{{Template:Spell |name =Cure Light Wounds |school=Conjuration (Healing) |level =Cleric 1Favored Soul 1Ranger 2Bard 1Paladin 1Druid 1 |cost=Cost (Spell Points): 6 |components=Somatic, Verbal |metamagic = Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken |range =Standard |target =Friend, Self, Undead Foe |duration= Instantaneous |save = Undead: Will Save for half damage |sr = |cooldown=Cooldown (Seconds):  2 |description =Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 per caster level, up to caster level 5. Undead who make a successful Will save reduce the damage by half. |soldby= |dice=Heals 1d6Expression error: Unrecognized word "hp".2hp plus 1 additional per caster level (max 5).