Difference between revisions of "Turn Undead (Feat)"
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|autogrant= | |autogrant= | ||
*{{FeatAutoGrant|Class|Cleric|1}} | *{{FeatAutoGrant|Class|Cleric|1}} | ||
* {{FeatAutoGrant|Class|Dark Apostate|1}} | |||
*{{FeatAutoGrant|Class|Paladin|4}} | *{{FeatAutoGrant|Class|Paladin|4}} | ||
*{{FeatAutoGrant|Class|Sacred Fist|4}} | |||
|prerequisites = | |prerequisites = | ||
|classrequirements= | |classrequirements= | ||
Line 19: | Line 21: | ||
Steps for determining turning: | Steps for determining turning: | ||
* Roll {{Dice||1|20}} + Charisma Modifier to determine the Hit Dice of the most powerful undead you can effect | * Roll {{Dice||1|20}} + Charisma Modifier to determine the Hit Dice of the most powerful undead you can effect | ||
* Roll {{Dice||2|6}} + | * Roll {{Dice||2|6}} + Class Level + Charisma Modifier to determine the total Hit Dice of creatures you can turn | ||
* See [[Turn Undead]] for more details. | * See [[Turn Undead (Information)|Turn Undead]] for more details. | ||
|classbonus= | |classbonus= | ||
|icon=Feat Turn Undead (Feat) | |icon=Feat Turn Undead (Feat) | ||
|link=Turn Undead (Feat) | |link=Turn Undead (Feat) | ||
}} | }} |
Latest revision as of 23:43, 6 September 2022
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