Difference between revisions of "Turn Undead (Feat)"

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'''Channel Divinity:'''
'''Channel Divinity:'''
* Undead that you turn will iehter cower in place or flee
* Undead that you turn will either cower in place or flee
** If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
** If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
* All Channel Divinity abilities use the same pool of uses
* All Channel Divinity abilities use the same pool of uses

Revision as of 14:24, 4 September 2020


Feat Turn Undead (Feat) Icon.png

Turn Undead

Type: Active
Prerequisites: None
Description: Channel Divinity: Attempts to drive away nearby undead or force them to cower.
Benefits:

Channel Divinity:

  • Undead that you turn will either cower in place or flee
    • If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
  • All Channel Divinity abilities use the same pool of uses
Automatic Grant:
  • This feat is granted free to Cleric at class level 1
  • This feat is granted free to Paladin at class level 4
Notes:

Steps for determining turning:

  • Roll 1d20 + Charisma Modifier to determine the Hit Dice of the most powerful undead you can effect
  • Roll 2d6 + Cleric Level + Charisma Modifier to determine the total Hit Dice of creatures you can turn
  • See Turn Undead for more details.