Difference between revisions of "Turn Undead (Feat)"
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|autogrant= | |autogrant= | ||
*{{FeatAutoGrant|Class|Cleric|1}} | *{{FeatAutoGrant|Class|Cleric|1}} | ||
* {{FeatAutoGrant|Class|Dark Apostate|1}} | |||
*{{FeatAutoGrant|Class|Paladin|4}} | *{{FeatAutoGrant|Class|Paladin|4}} | ||
*{{FeatAutoGrant|Class|Sacred Fist|4}} | |||
|prerequisites = | |prerequisites = | ||
|classrequirements= | |classrequirements= | ||
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|benefits= | |benefits= | ||
'''Channel Divinity:''' | '''Channel Divinity:''' | ||
* Undead that you turn will | * Undead that you turn will either cower in place or flee | ||
** If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. | ** If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. | ||
* All Channel Divinity abilities use the same pool of uses | * All Channel Divinity abilities use the same pool of uses | ||
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Steps for determining turning: | Steps for determining turning: | ||
* Roll {{Dice||1|20}} + Charisma Modifier to determine the Hit Dice of the most powerful undead you can effect | * Roll {{Dice||1|20}} + Charisma Modifier to determine the Hit Dice of the most powerful undead you can effect | ||
* Roll {{Dice||2|6}} + | * Roll {{Dice||2|6}} + Class Level + Charisma Modifier to determine the total Hit Dice of creatures you can turn | ||
* See [[Turn Undead]] for more details. | * See [[Turn Undead (Information)|Turn Undead]] for more details. | ||
|classbonus= | |classbonus= | ||
|icon=Feat Turn Undead (Feat) | |icon=Feat Turn Undead (Feat) | ||
|link=Turn Undead (Feat) | |link=Turn Undead (Feat) | ||
}} | }} |
Latest revision as of 23:43, 6 September 2022
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