Difference between revisions of "Improved Critical"

From DDO Compendium
Line 1: Line 1:
This feat adds 1, 2, or 3 to critical threat range based on the weapon type's unmodified threat range.
{{Template:Feat
 
|name =Improved Critical
* +3 for falchion, great crossbow, kukri, rapier, and scimitar.
|type =Passive
* +2 for bastard sword, dagger, greatsword, heavy crossbow, khopesh, light crossbow, long sword, repeating heavy crossbow, repeating light crossbow, short sword, and throwing dagger.
|tier =Martial
* +1 to all other weapons.
|autogrant=
 
|prerequisites =
Improved Critical does not stack with the [[Keen]] or [[Impact]] weapon enchantments.
* {{FeatPrerequisite|BAB|8}}
 
|classrequirements=
Multiple versions of this feat exist, one for each weapon type ([[Improved Critical: Bludgeoning Weapons|Bludgeoning]], [[Improved Critical: Piercing Weapons|Piercing]], [[Improved Critical: Ranged Weapons|Ranged]], [[Improved Critical: Slashing Weapons|Slashing]] or [[Improved Critical: Thrown Weapons|Thrown}}). This feat can be taken multiple times, though each time must be for a different type.
|duration =
|cooldown =
|description = Increase the base critical hit threat range of any weapon you use. The increase is equal to the normal range of the weapon type your are wielding. This feat does not stack with item effects that double threat range like keen and impact.
|benefits=
* +1 Critical Hit change when wielding a:
** Club
** Greatclub
** Handwraps
** Heavy Mace
** Light Hammer
** Light Mace
** Maul
** Morningstar
** Quarterstaff
** Warhammer
* +1 Critical Hit chance when:
** Using unarmed attacks
** When attacking from an animal form
|notes =Multiple versions of this feat exist, one for each weapon type ([[Improved Critical: Bludgeoning Weapons|Bludgeoning]], [[Improved Critical: Piercing Weapons|Piercing]], [[Improved Critical: Ranged Weapons|Ranged]], [[Improved Critical: Slashing Weapons|Slashing]] or [[Improved Critical: Thrown Weapons|Thrown]]). This feat can be taken multiple times, though each time must be for a different type.


Shields do not benefit from Improved Critical.
Shields do not benefit from Improved Critical.
|classbonus=
* {{FeatClassBonus|Artificer}}
* {{FeatClassBonus|Fighter}}
|autoonly=
|icon=Improved Critical- Bludgeoning Weapons
}}

Revision as of 18:40, 6 December 2019


Improved Critical- Bludgeoning Weapons Icon.png

Improved Critical

Type: Passive
Prerequisites:
Description: Increase the base critical hit threat range of any weapon you use. The increase is equal to the normal range of the weapon type your are wielding. This feat does not stack with item effects that double threat range like keen and impact.
Benefits:
  • +1 Critical Hit change when wielding a:
    • Club
    • Greatclub
    • Handwraps
    • Heavy Mace
    • Light Hammer
    • Light Mace
    • Maul
    • Morningstar
    • Quarterstaff
    • Warhammer
  • +1 Critical Hit chance when:
    • Using unarmed attacks
    • When attacking from an animal form
Bonus Classes:
  • Artificer
  • Fighter
Notes:

Multiple versions of this feat exist, one for each weapon type (Bludgeoning, Piercing, Ranged, Slashing or Thrown). This feat can be taken multiple times, though each time must be for a different type.

Shields do not benefit from Improved Critical.