Difference between revisions of "Hellball"

From DDO Compendium
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|description =Deal {{Dice||3|20}} acid, electric, fire, and sonic damage to enemies in an area.  Successful Reflex saving throws may negate each type of damage.
|description =Deal {{Dice||3|20}} acid, electric, fire, and sonic damage to enemies in an area.  Successful Reflex saving throws may negate each type of damage.
|benefits=
|benefits=
{{EnhancementSLA|Hellball (Spell)}}
{{EnhancementSLA|Hellball (Spell)|||6 Seconds|45 Spell Points|True|True}}
|notes =  
|notes =  
|classbonus=
|classbonus=
|autoonly=
|autoonly=
}}
}}

Revision as of 16:41, 28 November 2021


Feat Hellball Icon.png

Hellball

Type: Active
Prerequisites:
  • Minimum Level 25
Activation Cost: 50 Spell Points
Description: Deal 3d20 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
Benefits:
Feat Hellball Icon.pngSpell-Like Ability:
Hellball
Metamagic: Empower, Maximize, Quicken
Cooldown: 6 Seconds
Activation Cost: 45 Spell Points

Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.