Difference between revisions of "Evasion"
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MNDeveloper (talk | contribs) |
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|name =Evasion | |name =Evasion | ||
|type =Passive | |type =Passive | ||
|tier = | |tier =Class | ||
|autogrant=*{{FeatAutoGrant|Class|Monk|2}} | |autogrant= | ||
*{{FeatAutoGrant|Rogue|2}} | * {{FeatAutoGrant|Class|Monk|2}} | ||
* {{FeatAutoGrant|Ranger|9}} | * {{FeatAutoGrant|Class|Sacred Fist|2}} | ||
* {{FeatAutoGrant|Class|Rogue|2}} | |||
* {{FeatAutoGrant|Class|Ranger|9}} | |||
|prerequisites = | |prerequisites = | ||
|classrequirements= | |classrequirements= | ||
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|cooldown = | |cooldown = | ||
|description = | |description = | ||
|benefits=When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage. | |benefits=* When you make a successful [[Saves#Reflex|Reflex]] save to avoid damage, you suffer no damage instead of half damage. | ||
|notes = Can only be used in light or no armor and not heavily encumbered | |notes = Can only be used in light or no armor and not heavily encumbered | ||
|classbonus= | |classbonus= | ||
|autoonly=True | |autoonly=True | ||
}} | }} |
Latest revision as of 23:33, 6 September 2022
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