Difference between revisions of "Zen Archery"

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|name =Zen Archery
|name =Zen Archery
|type =Passive
|type =Passive
|tier =General
|tier =Ranged
|autogrant=
|autogrant=
|prerequisites =
|prerequisites =
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|duration =
|duration =
|cooldown =
|cooldown =
|description =
|description =You can use your Wisdom bonus instead of Dexterity bonus to determine bonus to attack with ranged missile weapons (but not thrown weapons) if it is higher.
 
 
You treat shortbows and longbows as if they were ki weapons.
|benefits=
|benefits=
* You can use your [[Abilities#Wisdom|Wisdom]] Bonus instead of your [[Abilities#Dexterity]] Bonus to attack with ranged missile weapons if it is higher. This effect does not include thrown weapons
* Use the higher of [[Abilities#Wisdom|Wisdom]] or [[Abilities#Dexterity|Dexterity]] Bonus to attack with ranged missile weapons
** Does not apply to Thrown Weapons
* You treat [[Longbow|Longbows]] and [[Shortbow|Shortbows]] as if they were [[Ki Weapons]]
* You treat [[Longbow|Longbows]] and [[Shortbow|Shortbows]] as if they were [[Ki Weapons]]
|notes =
|notes =
|classbonus=
|classbonus=
* {{FeatClassBonus|Dragon Lord}}
* {{FeatClassBonus|Fighter}}
* {{FeatClassBonus|Fighter}}
* {{FeatClassBonus|Monk}}
* {{FeatClassBonus|Monk}}

Latest revision as of 20:17, 8 February 2024


Feat Precise Shot Icon.png

Zen Archery

Type: Passive
Prerequisites:
Description: You can use your Wisdom bonus instead of Dexterity bonus to determine bonus to attack with ranged missile weapons (but not thrown weapons) if it is higher.


You treat shortbows and longbows as if they were ki weapons.
Benefits:
Bonus Classes:
  • Dragon Lord
  • Fighter
  • Monk