Spell Points (Enhancement)

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Feat Magical Training Icon.png

Spell Points

Ranks: 3
Points (per rank): 1 (Arcanotechnician, Divine Disciple, Arcane Archer, Tainted Scholar, Apothecary),  2 (Beacon of Hope, Archmage)
Benefits:

Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
  • You gain the Magical Training feat (Arcane Archer)
  • 10 additional Spell points for a total of +100 (Arcane Archer)
Requirements
Feat Magical Training Icon.png

Arcanotechnician - Energy of Creation

  • 1 Points spent in Tree
  • Artificer 1
Feat Magical Training Icon.png

Divine Disciple - Energy of the Disciple

  • 1 Points spent in Tree
  • Cleric 1
Enhancment Spell Points (Beacon of Hope) Icon.png

Beacon of Hope - Spell Points

  • 1 Points spent in Tree
  • Favored Soul 1
Feat Magical Training Icon.png

Arcane Archer - Energy of the Wild

  • 1 Points spent in Tree
  • Ranger 1
Antirequisite:
Enhancement Planar Power Icon.png

Tainted Scholar - Planar Power

  • 1 Points spent in Tree
  • Warlock 1
Feat Magical Training Icon.png

Archmage - Energy of Creation

  • 1 Points spent in Tree
  • Wizard 1
Feat Magical Training Icon.png

Arcane Archer (Racial) - Energy of the Wild

  • 1 Points spent in Tree
  • Character Level 1
Antirequisite:
Energy of the Scholar Icon.png

Apothecary - Energy of the Scholar

  • 1 Points spent in Tree
  • Character Level 1