Difference between revisions of "Category:Ranger Class Feats"

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=== Level 1 ===
* <section begin=ranger1 />[[Bow Strength|Bow Strength:]] <section end=ranger1 /> This feat allows the ranger to apply their Strength modifier to bow damage.
* <section begin=ranger1 />First [[Favored Enemy|Favored Enemy:]] <section end=ranger1 /> At first level a ranger can select a type of creature from the favored enemy list. Favored Enemy grants +2 to damage and +2 to the skills Bluff, Listen, and Spot against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) a ranger may select an additional creature type from the favored enemy list. In addition, every 5 levels, the damage bonus against favored enemies increases by 2.
* <section begin=ranger1 />[[Wild Empathy|Wild Empathy:]] <section end=ranger1 /> This feat allows the ranger to fascinate an animal as per the [[Hypnotism]] spell so that it will not attack. It can be used 3 times / day.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness. This feat is received once for every ranger level.


===Level 2===
* <section begin=ranger2 />[[Rapid Shot|Rapid Shot:]] <section end=ranger2 /> This feat allows you to fire ranged attacks faster and reload faster when using a ranged weapon; it affects thrown weapons, crossbows (normal and repeating), and bows; and it stacks with [[Quick Draw]] and [[Rapid Reload]].
* <section begin=ranger2 />[[Two Weapon Fighting|Two Weapon Fighting:]] <section end=ranger2 /> This feat reduces the to-hit penalty when using two weapons at the same time, and increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 3===
* <section begin=ranger3 />[[Diehard|Diehard:]] <section end=ranger3 /> This feat causes the ranger to automatically stabilize when they become unconscious.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 4===
* <section begin=ranger4 />[[Precise Shot|Precise Shot:]] <section end=ranger4 /> Your targeted ranged attacks pass through friend and foe to strike your target (no damage will be done except to your target).
* Gain the ability to cast [[:Category:Ranger spells|Ranger spells]]. Your effective caster level is equal to your Ranger level. A Ranger needs a Wisdom score of at least (10 + spell level) to prepare and cast spells.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 5===
* <section begin=ranger5 />Second [[Favored Enemy|Favored Enemy:]] <section end=ranger5 /> You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +4.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 6===
* <section begin=ranger6 />[[Manyshot|Manyshot:]] <section end=ranger6 /> This feat enables the character to fire multiple arrows with every bow attack he makes for the next 20 seconds, though each shot suffers an attack penalty. This feat does not work with crossbows of any sort, including repeating crossbows.
* <section begin=ranger6 />[[Improved Two Weapon Fighting|Improved Two Weapon Fighting:]] <section end=ranger6 /> This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 60%.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 7===
* <section begin=ranger7 />[[Improved Wild Empathy|Improved Wild Empathy:]] <section end=ranger7 /> Allows the ranger to charm an animal (similar to the [[Charm Monster]] spell) for 5 mins. It can be used 3 times / day with a 60 second cool down.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 8===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 9===
* <section begin=ranger9 />[[Evasion|Evasion:]] <section end=ranger9 /> This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 10===
* <section begin=ranger10 />Third [[Favored Enemy|Favored Enemy:]] <section end=ranger10 /> You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +6.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 11===
* <section begin=ranger11 />[[Improved Precise Shot|Improved Precise Shot:]] <section end=ranger11 /> Your targeted ranged attacks pass through and potentially damage all enemies in the projectile's path.
* <section begin=ranger11 />[[Greater Two Weapon Fighting|Greater Two Weapon Fighting:]] <section end=ranger11 /> This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 80%.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 12===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 13===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 14===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 15===
* <section begin=ranger15 />Fourth [[Favored Enemy|Favored Enemy:]] <section end=ranger15 /> You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +8.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 16===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 17===
* <section begin=ranger17 />[[Hide In Plain Sight|Hide in Plain Sight:]] <section end=ranger17 /> You are a master when it comes to hiding in places others think impossible. At all times while sneaking, conditions are treated as two 'eyes' better - you can hide even in plain daylight, and it takes opponents longer to detect you.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 18===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 19===
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.
===Level 20===
* <section begin=ranger20 />Fifth [[Favored Enemy|Favored Enemy:]] <section end=ranger20 /> You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +10.
* [[Wilderness Lore|Wilderness Lore:]] Represents your knowledge of the wilderness.

Revision as of 16:27, 13 October 2018

Level 1[edit]

  • Bow Strength: This feat allows the ranger to apply their Strength modifier to bow damage.
  • First Favored Enemy: At first level a ranger can select a type of creature from the favored enemy list. Favored Enemy grants +2 to damage and +2 to the skills Bluff, Listen, and Spot against the chosen creature type. At 5th level and every 5 levels thereafter (10th, 15th, and 20th) a ranger may select an additional creature type from the favored enemy list. In addition, every 5 levels, the damage bonus against favored enemies increases by 2.
  • Wild Empathy: This feat allows the ranger to fascinate an animal as per the Hypnotism spell so that it will not attack. It can be used 3 times / day.
  • Wilderness Lore: Represents your knowledge of the wilderness. This feat is received once for every ranger level.

Level 2[edit]

  • Rapid Shot: This feat allows you to fire ranged attacks faster and reload faster when using a ranged weapon; it affects thrown weapons, crossbows (normal and repeating), and bows; and it stacks with Quick Draw and Rapid Reload.
  • Two Weapon Fighting: This feat reduces the to-hit penalty when using two weapons at the same time, and increases the chance to proc an off-hand attack by 20%, bringing the total chance to 40%.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 3[edit]

  • Diehard: This feat causes the ranger to automatically stabilize when they become unconscious.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 4[edit]

  • Precise Shot: Your targeted ranged attacks pass through friend and foe to strike your target (no damage will be done except to your target).
  • Gain the ability to cast Ranger spells. Your effective caster level is equal to your Ranger level. A Ranger needs a Wisdom score of at least (10 + spell level) to prepare and cast spells.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 5[edit]

  • Second Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +4.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 6[edit]

  • Manyshot: This feat enables the character to fire multiple arrows with every bow attack he makes for the next 20 seconds, though each shot suffers an attack penalty. This feat does not work with crossbows of any sort, including repeating crossbows.
  • Improved Two Weapon Fighting: This feat increases the chance to produce an off-hand attack by 20%, bringing the total chance to 60%.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 7[edit]

Level 8[edit]

Level 9[edit]

  • Evasion: This feat allows the character to avoid even magical and unusual attacks with great agility. If they make a successful reflex saving throw against an attack that normally deals half damage on a successful save, they will instead take no damage. A helpless character does not gain the benefit of evasion. Evasion can only be used if the character is wearing light or no armor and is not heavily encumbered.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 10[edit]

  • Third Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +6.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 11[edit]

Level 12[edit]

Level 13[edit]

Level 14[edit]

Level 15[edit]

  • Fourth Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +8.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 16[edit]

Level 17[edit]

  • Hide in Plain Sight: You are a master when it comes to hiding in places others think impossible. At all times while sneaking, conditions are treated as two 'eyes' better - you can hide even in plain daylight, and it takes opponents longer to detect you.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Level 18[edit]

Level 19[edit]

Level 20[edit]

  • Fifth Favored Enemy: You can now select an additional creature type from the favored enemy list. In addition, the damage bonus against favored enemies increases by 2, for a total of +10.
  • Wilderness Lore: Represents your knowledge of the wilderness.

Pages in category "Ranger Class Feats"

The following 66 pages are in this category, out of 66 total.