Wild Shape: Water Elemental

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Feat Wild Shape- Water Elemental Icon.png

Wild Shape: Water Elemental

Type: Active
Prerequisites:
Duration: Permanent
Activation Cost: 5 Spell Points
Description: Elemental Form: Transform into a Water Elemental. While in water elemental form, you have a +3 bonus to caster level and max caster level for water spells, but your fire spells have a -3 penalty to caster level and max caster level. You also gain 65% cold absorption, but take 15% more damage from fire based attacks. While in Water Elemental form you gain access to a number of spells that require it. You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
Benefits:
  • +3 bonus to caster level for cold spells
  • +3 bonus to max caster level for cold spells
  • -3 penalty to caster level for fire spells
  • -3 penalty to max caster level for fire spells
  • +65% cold absorption
  • +15% fire damage
  • +10 racial bonus to saving throws against magical poisons.
  • Immunity to:
    • Natural poisons
    • Sleep
    • Paralysis
    • Stun
  • +100% bonus to Fortification