Implement of the Deep Woods

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The page has not been updated for changes in release U62.
Base Damage

Stout Oak Walking Stick Icon.png

Implement of the Deep Woods
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Race Absolutely Required: Cleric, Druid, Favored Soul
Minimum Level: 20
Bound to Character on Acquire
Base DamageGreyQuestion.png: 13.65
Damage: 2[1d6]+6
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +6 Enhancement Bonus: Weapons and Shields: +6 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +6 enhancement bonus to Armor Class.
  • Devotion +90: Passive: +90 Equipment bonus to Positive Spell Power.
  • Magnetism +90: Passive: +90 Equipment bonus to Electric Spell Power.
  • Combustion +90: Passive: +90 Equipment bonus to Fire Spell Power.
  • Fire Lore +6%: Passive: Your Fire spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Lightning Lore +6%: Passive: Your Electric spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Elemental Resistance +5: +5 Competence bonus to Resist Acid, Cold, Fire, Electricity and Sonic.
Spell Restoration Icon.pngRestoration
Target: Friend, Self
Duration: Instantaneous
School: Conjuration (Healing)
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Caster Level: 7
1 / 1 Charges

Material: This item is made out of: Magesteel
Hardness: 21 Durability: 190

Staves of this type are a traditional druidic implement, though they can be used for a wide variety of divine magic. This staff can cast the Restoration spell. Although it is depleted after only one use, it will automatically recharge itself over time.
Base Value: 8,000 Platinum1 Copper 4 lbs