Difference between revisions of "Wild Shape: Fire Elemental"
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|description = '''Elemental Form:''' Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but you water spells have a -3 penalty to caster level and max caster level. You also gain 65% fire absorption, but take 15% more damage from cold based attacks. You also gain +3 bonus {{ColorText|Imbue|Imbue}} Dice. While in Fire Elemental form you gain access to a number of spells that require it. | |description = '''Elemental Form:''' Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but you water spells have a -3 penalty to caster level and max caster level. You also gain 65% fire absorption, but take 15% more damage from cold based attacks. You also gain +3 bonus {{ColorText|Imbue|Imbue}} Dice. While in Fire Elemental form you gain access to a number of spells that require it. | ||
You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells. | You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells. |
Latest revision as of 02:47, 12 November 2022
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