Difference between revisions of "Wild Magic (Feat)"
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|name =Wild Magic | |name =Wild Magic | ||
|type =Passive | |type =Passive | ||
|tier = | |tier =Class | ||
|autogrant= | |autogrant= | ||
* {{FeatAutoGrant|Class|Wild Mage|1}} | * {{FeatAutoGrant|Class|Wild Mage|1}} | ||
Line 9: | Line 9: | ||
|duration = | |duration = | ||
|cooldown = | |cooldown = | ||
|description = | |description =When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. | ||
Grants a 5% change of a [[ | |||
Grants a 5% change of a [[Wild Magic (Effect)#Surge|Wild Surge]] every time you cast. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces. | |||
|benefits= | |benefits= | ||
* | * Chaotic Wild Magic effects | ||
* +5% change of a | * +5% change of a [[Wild Magic (Effect)#Surge|Wildsurge]] | ||
|notes = | |notes = | ||
|classbonus= | |classbonus= |
Latest revision as of 23:54, 12 June 2024
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