Difference between revisions of "Wild Shape: Fire Elemental"

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|cooldown =
|cooldown =
|activationcost=5 Spell Points
|activationcost=5 Spell Points
|description = '''Elemental Form:''' Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but you water spells have a -3 penalty to caster level and max caster level. You also gain 65% fire absorption, but take 15% more damage from cold based attacks. While in Fire Elemental form you gain access to a number of spells that require it.
|description = '''Elemental Form:''' Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but you water spells have a -3 penalty to caster level and max caster level. You also gain 65% fire absorption, but take 15% more damage from cold based attacks. You also gain +3 bonus {{ColorText|Imbue|Imbue}} Dice. While in Fire Elemental form you gain access to a number of spells that require it.
 


You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
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* +15% cold damage
* +15% cold damage
* +10 racial bonus to saving throws against magical poisons.
* +10 racial bonus to saving throws against magical poisons.
* +3 {{ColorText|Imbue|Imbue}} Dice
* Immunity to:
* Immunity to:
** Natural poisons
** Natural poisons
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|autoonly=
|autoonly=
|icon=Feat Wild Shape- Fire Elemental
|icon=Feat Wild Shape- Fire Elemental
|additional=
* [[Fire Elemental Imbue]]
}}
}}

Latest revision as of 02:47, 12 November 2022


Feat Wild Shape- Fire Elemental Icon.png

Wild Shape: Fire Elemental

Type: Active
Prerequisites:
Duration: Permanent
Activation Cost: 5 Spell Points
Description: Elemental Form: Transform into a Fire Elemental. While in fire elemental form, you have a +3 bonus to caster level and max caster level for fire spells, but you water spells have a -3 penalty to caster level and max caster level. You also gain 65% fire absorption, but take 15% more damage from cold based attacks. You also gain +3 bonus Imbue Dice. While in Fire Elemental form you gain access to a number of spells that require it.


You are considered an Elemental. You gain a +10 racial bonus to your saving throws against magical poisons, and racial immunity to natural poisons, sleep, paralysis, and stun, and a 100% bonus to fortification. If you are a Warforged, you are no longer considered a Living Construct, and can now be healed normally by positive energy spells, and you become immune to repair spells.
Benefits:
  • +3 bonus to caster level for fire spells
  • +3 bonus to max caster level for fire spells
  • -3 penalty to caster level for cold spells
  • -3 penalty to max caster level for cold spells
  • +65% fire absorption
  • +15% cold damage
  • +10 racial bonus to saving throws against magical poisons.
  • +3 Imbue Dice
  • Immunity to:
    • Natural poisons
    • Sleep
    • Paralysis
    • Stun
  • +100% bonus to Fortification
Additional Feats Granted: