Difference between revisions of "Implement of the Deep Woods"

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|name = Implement of the Deep Woods
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|binding = btcoa
|binding = btcoa
|proficiency = Simple
|proficiency = Simple
|basedamagerating = 13.65
|basedamagerating = 17.33
|damage = {{Dice|2|1|6||6}}
|damage = {{Dice|3|1|6||6}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|critprofile = {{ItemCritProfile||2}}
|critprofile = {{ItemCritProfile||2}}
|attackmod = {{WeaponMod|STR}}
|attackmod = {{AttackMod|STR}}
|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  

Latest revision as of 14:10, 21 October 2023

Stout Oak Walking Stick Icon.png

Implement of the Deep Woods
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Race Absolutely Required: Cleric, Druid, Favored Soul
Minimum Level: 20
Bound to Character on Acquire
Base DamageGreyQuestion.png: 17.33
Damage: 3[1d6]+6
Damage Types: Bludgeon, Magic
Critical Roll: 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +6 Enhancement Bonus: Weapons and Shields: +6 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +6 enhancement bonus to Armor Class.
  • Devotion +90: Passive: +90 Equipment bonus to Positive Spell Power.
  • Magnetism +90: Passive: +90 Equipment bonus to Electric Spell Power.
  • Combustion +90: Passive: +90 Equipment bonus to Fire Spell Power.
  • Fire Lore +6%: Passive: Your Fire spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Lightning Lore +6%: Passive: Your Electric spells gain a +6% Equipment bonus to their chance to Critical Hit.
  • Elemental Resistance +5: +5 Competence bonus to Resist Acid, Cold, Fire, Electricity and Sonic.
Spell Restoration Icon.pngRestoration
Target: Friend, Self
Duration: Instantaneous
School: Conjuration (Healing)
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Caster Level: 7
1 / 1 Charges

Material: This item is made out of: Magesteel
Hardness: 21 Durability: 190

Staves of this type are a traditional druidic implement, though they can be used for a wide variety of divine magic. This staff can cast the Restoration spell. Although it is depleted after only one use, it will automatically recharge itself over time.
Base Value: 8,000 Platinum1 Copper 4 lbs