Difference between revisions of "Past Life: Arcane Prodigy"

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|description =You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.
|description =You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. Activate this sorcerer ability to blast a target with a ray of combined elements, doing {{Dice||1|12}} damage of a random elemental type plus an additional {{Dice||1|12}} per three caster levels on impact. A successful Reflex save reduce the damage by half.
|benefits=
|benefits=
* +10 spell point first level, and +5 for subsequent levels
* +10 spell point first level, and +5 for subsequent levels
* Can produce a random elemental damage 10 times per rest  
* Can produce a random elemental damage 10 times per rest  
** 1d12 elemental damage plus 1d12 per three caster levels
** {{Dice||1|12}} elemental damage plus {{Dice||1|12}} per three caster levels
** Reflex save reduces damage by half.
** Reflex save reduces damage by half.
|notes = The increase to hide and move silently lasts 1 minute.
|notes = The increase to hide and move silently lasts 1 minute.

Revision as of 20:18, 13 September 2018



Feat Past Life - Sorcerer Icon.png

Past Life: Arcane Prodigy

Type: Active
Prerequisites: Past Life: Sorcerer
Description: You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.
Benefits:
  • +10 spell point first level, and +5 for subsequent levels
  • Can produce a random elemental damage 10 times per rest
    • 1d12 elemental damage plus 1d12 per three caster levels
    • Reflex save reduces damage by half.
Cannot be Selected as a Feat
Notes: The increase to hide and move silently lasts 1 minute.