Difference between revisions of "Legendary Master Transmuter's Staff"

From DDO Compendium
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{{VerificationNeeded}}{{Template:Weapon
{{Template:Weapon
|name = Legendary Master Transmuter's Staff
|name = Legendary Master Transmuter's Staff
|type = Quarterstaff
|type = Quarterstaff
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|binding = btaoa
|binding = btaoa
|proficiency = Simple
|proficiency = Simple
|basedamagerating = 50.05
|basedamagerating = 67.65
|damage = {{Dice|5|1|6||15}}
|damage = {{Dice|5|1|6|4|15}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|damagetype = {{DamageType|Bludgeon|Magic}}
|critprofile = {{ItemCritProfile|19|2}}
|critprofile = {{ItemCritProfile|19|2}}
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|damagemod = {{WeaponMod|STR}}
|damagemod = {{WeaponMod|STR}}
|enchantments =  
|enchantments =  
* {{SpellPower|Implement|31}}
* {{EnhancementBonus|15}}
* {{EnhancementBonus|15}}
* {{Ability|Intelligence|14}}
* {{Ability|Intelligence|14}}
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|icon=Master Transmuter's Staff
|icon=Master Transmuter's Staff
|image=Master Transmuter's Staff
|image=Master Transmuter's Staff
|emptyaugments={{EmptyAugments|Red|Purple}}
|basevalue={{Price|12400|||2}}
|basevalue={{Price|12400|||2}}
|otherversions=
|otherversions=
* [[Master Transmuter's Staff]]
* [[Master Transmuter's Staff]]
}}
}}

Revision as of 23:55, 26 April 2023

Master Transmuter's Staff Icon.png

Legendary Master Transmuter's Staff
Quarterstaff

Accepts Sentience
Simple Weapon Proficiency

Minimum Level: 31
Bound to Account on Acquire
Base DamageGreyQuestion.png: 67.65
Damage: 5[1d6+4]+15
Damage Types: Bludgeon, Magic
Critical Roll: 19 - 20 / x2
Attack Mod: STR
Damage Mod: STR

Enchantments: 
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Intelligence +14: Passive: +14 Enhancement bonus to Intelligence.
  • Transmutation Focus +6: Passive: +6 Equipment bonus to DC of Transmutation spells.
  • Devotion +149: Passive: +149 Equipment bonus to Positive Spell Power.
  • Potency +103: Passive: +103 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Concentration +21: +21 Competence bonus to Concentration.
  • Healing Lore +22%: Passive: Your Healing spells gain a +22% Equipment bonus to their chance to Critical Hit.
Spell Disintegrate Icon.pngDisintegrate
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Transmutation (Untyped)
A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 10 to 30. As a ray this spell has double normal range.
Caster Level: 11
3 / 3 Charges(Recharged/Day: 3)
Augments: 
Red Augment Slot: Empty
Purple Augment Slot: Empty

Material: This item is made out of: Wood
Hardness: 41 Durability: 390

This magnificent staff was very likely a relic created by Mordain the Fleshweaver. It was probably shattered at some point long ago, with its two halves being scattered across Droaam until they were reforged into a single weapon again.
Base Value: 12,400 Platinum2 Copper 4 lbs