Difference between revisions of "Artificer Rune Arm Use"

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Latest revision as of 01:57, 18 May 2021


Feat Artificer Rune Arm Use Icon.png

Artificer Rune Arm Use

Type: Active
Prerequisites:
Description: You are able to equip and use magical relics called Rune Arms. This feat will set the Rune Arm to being charging whenever it can, slowing your movement while charging the relic. While you have a Rune Arm charging, tapping the Run Arm key (default: Alt) will fire the Rune Arm. You can freely perform most other actions while charging a Rune Arm.

The DC for a saving throw against a Rune Arm Attack is DC: 10 + Intelligence Modifier + the Rune Arm's Maximum Potential Charge + the Current Charge Level of the shot fired Bonus
Benefits:
  • You can equip and use a Rune Arm
Cannot be Selected as a Feat
Automatic Grant:
  • This feat is granted free to Artificer at class level 2