Difference between revisions of "Domain of Law"

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** A bonus to saving throughs equal to half your Cleric levels
** A bonus to saving throughs equal to half your Cleric levels
** Lasts for 20 seconds
** Lasts for 20 seconds
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|notes ={{DomainFeatDPLList|Domain of Law Feats}}
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Revision as of 20:57, 5 May 2021


Feat Domain of Law Icon.png

Domain of Law

Type: Passive
Prerequisites:
Description: Filled with the spirit of Justice, you gain a +1 bonus your enchantment spell DCs. This increases by +1 at 6th, 12th and 18th Cleric levels. When using turn undead you and your party gains a saving throw bonus equal to half your Cleric level for 20 seconds.
Benefits:
  • +1 Enchantment DCs
    • This is increased at Cleric level 6, 12 and 18
  • Using Turn Undead grants you and your party members:
    • A bonus to saving throughs equal to half your Cleric levels
    • Lasts for 20 seconds
Notes:

The following feats are available to select during level up as part of this domain.

Level Feat
5 Improved Domain of Law
9 Greater Domain of Law
14 Master of the Domain of Law