Difference between revisions of "Two Handed Fighting"

From DDO Compendium
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|duration =
|duration =
|cooldown =
|cooldown =
|description = While Two-Handed Fighting: +60% Strikethrough Chance, You also gain a +2 Combat Style bonus to Melee Power while Two-Handed Fighting.
|description = While Two-Handed Fighting: +60% Strikethrough Chance, You also gain a +2 Combat Style bonus to Melee Power while Two-Handed Fighting. In addition, While using a Two Handed Weapon (not including Bastard Sword, Dwarven Waraxe, or Druid Animal Forms), your Ability Score bonus to damage improves by 25%.
|benefits=While wielding a Two-Handed Weapon:
|benefits=While wielding a Two-Handed Weapon:
* +60% Strikethrough Chance
* +60% Strikethrough Chance
* +2 Combat Style bonus to Melee Power.
* +2 Combat Style bonus to Melee Power.
* Your Ability Score bonus to damage improves to 2x the Ability Score Modifier you use for damage
* Your Ability Score bonus to damage improves by 25%.
** Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
** Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
|notes =For purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two Handed Fighting while in Druid Animal Forms.
|notes =For purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two Handed Fighting while in Druid Animal Forms.
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Strikethrough grants a chance for you melee attacks to attack a second target. Strikethrough begins at 20% while Two-Handed Fighting, and if Strikethrough is over 100%, you will always attack a second target with a chance to attack a third. If it is over 200%, you will always attack a third target with a chance to attack a fourth.
Strikethrough grants a chance for you melee attacks to attack a second target. Strikethrough begins at 20% while Two-Handed Fighting, and if Strikethrough is over 100%, you will always attack a second target with a chance to attack a third. If it is over 200%, you will always attack a third target with a chance to attack a fourth.
If it is over 300%, you will always attack a fourth target with a chance to attack a fifth.
If it is over 300%, you will always attack a fourth target with a chance to attack a fifth.
If it is over 500%, you will always attack a five targets.
If it is over 500%, you will always attack five targets.
|classbonus=
|classbonus=
* {{FeatClassBonus|Artificer}}
* {{FeatClassBonus|Artificer}}

Revision as of 14:39, 25 February 2021


Feat Two Handed Fighting Icon.png

Two Handed Fighting

Type: Passive
Prerequisites:
Description: While Two-Handed Fighting: +60% Strikethrough Chance, You also gain a +2 Combat Style bonus to Melee Power while Two-Handed Fighting. In addition, While using a Two Handed Weapon (not including Bastard Sword, Dwarven Waraxe, or Druid Animal Forms), your Ability Score bonus to damage improves by 25%.
Benefits:

While wielding a Two-Handed Weapon:

  • +60% Strikethrough Chance
  • +2 Combat Style bonus to Melee Power.
  • Your Ability Score bonus to damage improves by 25%.
    • Except for Bastard Sword, Dwarven Waraxe, or Druid Animal Forms
Bonus Classes:
  • Artificer
  • Fighter
  • Monk
Notes:

For purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two Handed Fighting while in Druid Animal Forms.

Strikethrough grants a chance for you melee attacks to attack a second target. Strikethrough begins at 20% while Two-Handed Fighting, and if Strikethrough is over 100%, you will always attack a second target with a chance to attack a third. If it is over 200%, you will always attack a third target with a chance to attack a fourth. If it is over 300%, you will always attack a fourth target with a chance to attack a fifth.

If it is over 500%, you will always attack five targets.