Difference between revisions of "Spell Points (Enhancement)"

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|name=Spell Points
|name=Spell Points
|ranks=3
|ranks=3
|cost={{EnhItemCost|Arcanotechnician|1|Divine Disciple|1|Beacon of Hope|1|Arcane Archer|1|Tainted Scholar|1|Archmage|2}}
|cost={{EnhItemCost|Arcanotechnician|1|Divine Disciple|1|Beacon of Hope|2|Arcane Archer|1|Tainted Scholar|1|Archmage|2}}
|link=Spell Points (Enhancement)
|link=Spell Points (Enhancement)
|description =  
|description =  

Revision as of 23:14, 29 June 2019

Feat Magical Training Icon.png

Spell Points

Ranks: 3
Points (per rank): 1 (Arcanotechnician), 1 (Divine Disciple), 2 (Beacon of Hope), 1 (Arcane Archer), 1 (Tainted Scholar), 2 (Archmage)
Benefits:

Rank 1:
  • +30 Spell Points
Rank 2:
  • +60 Spell Points
Rank 3:
  • +90 Spell Points
  • You gain the Magical Training feat (Arcane Archer)
  • 10 additional Spell points for a total of +100 (Arcane Archer)
Requirements
Feat Magical Training Icon.png

Arcanotechnician - Energy of Creation

  • 1 Points spent in Tree
  • Artificer 1
Feat Magical Training Icon.png

Divine Disciple - Energy of the Disciple

  • 1 Points spent in Tree
  • Cleric 1
Enhancment Spell Points (Beacon of Hope) Icon.png

Beacon of Hope - Spell Points

  • 1 Points spent in Tree
  • Favored Soul 1
Feat Magical Training Icon.png

Arcane Archer - Energy of the Wild

  • 1 Points spent in Tree
  • Ranger 1
Antirequisite:
Enhancement Planar Power Icon.png

Tainted Scholar - Planar Power

  • 1 Points spent in Tree
  • Warlock 1
Feat Magical Training Icon.png

Archmage - Energy of Creation

  • 1 Points spent in Tree
  • Wizard 1
Feat Magical Training Icon.png

Arcane Archer (Racial) - Energy of the Wild

  • 1 Points spent in Tree
  • Character Level 1
Antirequisite: