Difference between revisions of "Mobility"

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|name =Mobility
|name =Mobility
|type =Passive
|type =Passive
|tier =General
|tier =Defensive
|autogrant=
|autogrant=
|prerequisites =
|prerequisites =
*{{FeatPrerequisite|Feat|Dodge}}
* {{FeatPrerequisite|Feat|Dodge}}
|classrequirements=
|classrequirements=
|duration =
|duration =
|cooldown =
|cooldown =
|description =
|description =Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling. You will also gain a 2% Dodge Bonus and +1 Maximum Tumble charges.
|benefits=
|benefits=
* +2 Max Dex bonus of Armor and Tower Shields
* +2 Max Dex bonus of Armor and Tower Shields
* +4 [[Armor Class]] while tumbling
* +4 [[Armor Class]] while tumbling
* +2% Dodge
* +2% Dodge
* +1 Maximum Tumble Charge
|notes =
|notes =
|classbonus=Monk and Fighter Bonus Feat
|classbonus=
* {{FeatClassBonus|Alchemist}}
* {{FeatClassBonus|Monk}}
* {{FeatClassBonus|Dragon Lord}}
* {{FeatClassBonus|Fighter}}
|autoonly=
|autoonly=
}}
}}

Latest revision as of 15:52, 8 March 2024


Feat Mobility Icon.png

Mobility

Type: Passive
Prerequisites:
Description: Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling. You will also gain a 2% Dodge Bonus and +1 Maximum Tumble charges.
Benefits:
  • +2 Max Dex bonus of Armor and Tower Shields
  • +4 Armor Class while tumbling
  • +2% Dodge
  • +1 Maximum Tumble Charge
Bonus Classes:
  • Alchemist
  • Monk
  • Dragon Lord
  • Fighter