Difference between revisions of "Improved Sunder"

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(Created page with "{{Template:Feat |name =Improved Sunder |type =Attack |tier =Martial |autogrant= |prerequisites = * {{FeatPrerequisite|Feat|Sunder}} * {{FeatPrerequisite|Feat|Power Attack}} |c...")
 
(Update 45 Changes)
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* {{FeatPrerequisite|Feat|Power Attack}}
* {{FeatPrerequisite|Feat|Power Attack}}
|classrequirements=
|classrequirements=
|duration =
|duration = 24 Seconds for Trauma, 12 Seconds for remainder
|cooldown =
|cooldown =
|description =Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 5 for a longer time. Some creatures may be immune to the sunder effect. A successful {{SaveDC|Fortitude|14||Strength||color}} save negates this effect.
|description =Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 Seconds. Some creatures may be immune to the sunder effect. A successful {{SaveDC|Fortitude|10||Strength|Sunder|color}} save negates this effect. Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Staks 5 times
|benefits='''Tactical Melee Attack:''' Using this attack, you may reduce the target's Armor Class for a short time.
|benefits='''Tactical Melee Attack:''' Using this attack:
* On Hit: -5 Armor Class for a longer time
* You may reduce the target's:
** {{SaveDC|Fortitude|14||Strength||color}} save negates the loss
**  Armor Class by 10%
* Some creatures may be immune to the sunder effect
** Fortification by 25%
** Lasts 12 seconds
** {{SaveDC|Fortitude|10||Strength|Sunder|color}} save negates the loss
** Some creatures may be immune to the sunder effect
* Enemies suffer Trauma effect:
** =3 to Fortitude save
** Stacks 5 times
** Last 24 seconds
|notes =
|notes =
|classbonus=  
|classbonus=  

Revision as of 02:08, 18 February 2020


Feat Improved Sunder Icon.png

Improved Sunder

Type: Attack
Prerequisites:
Duration: 24 Seconds for Trauma, 12 Seconds for remainder seconds
Description: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 Seconds. Some creatures may be immune to the sunder effect. A successful Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates this effect. Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Staks 5 times
Benefits:

Tactical Melee Attack: Using this attack:

  • You may reduce the target's:
    • Armor Class by 10%
    • Fortification by 25%
    • Lasts 12 seconds
    • Fortitude DC: 10 + Strength Modifier + Sunder Bonus save negates the loss
    • Some creatures may be immune to the sunder effect
  • Enemies suffer Trauma effect:
    • =3 to Fortitude save
    • Stacks 5 times
    • Last 24 seconds
Bonus Classes:
  • Monk